

Not a huge complaint but something I felt I should at least mention. It’s a bit annoying but something I’ll just have to get used to. One of my only real complaints about the gameplay relates to the special call-in abilities and when trying to aim them with the mouse, the mouse becomes slow and unresponsive, almost as if there is some sort of mouse acceleration being applied even though it is turned off in the options. Some tightening up of the mouse controls would have done wonders. Others may have wished for a few quality of life updates.

This game still plays like it did back then and some people will find that exciting and be relieved that nothing has changed and that the port is faithful to the original. I did play the original game on Xbox in 2009 when the game came out and I can safely say that nothing has fundamentally changed, for better or worse.

The gameplay is something that I just wanted to touch on more than anything. The bare minimum to not bother me as far as limiting options but also enough so I don’t feel annoyed when I go looking for a specific option to change. It runs smoothly for me and has enough options to set it up to how I like it and that’s it. Overall I’m very pleased with how the port plays as a whole. – Intel Core i7-4790K Devil’s Canyon Quad-Core 4.0GHz Below are my system specs so you can see how your system matches up and if you will experience any issues. Much to my surprise I am happy to report that the game ran smoothly for me and I had no frame rate issues even with everything turned up as high as it would go in giant multiplayer 3v3 battles where the entire screen was covered in units. Game performance was another surprise to me because I was anticipating some issues due to the age of the game and the fact that it was a port. This may be more a limitation of the game engine and reflective of the age of the game. I never felt like I was missing anything in the options menu but they at the same time did not feel very robust. I feel in this case pictures speak louder than words so if you’re concerned about what options are available please check out the pictures below. While I personally did not find anything wrong with this, it’s always a concern when any controls are locked and cannot be rebound. There are a few key bindings that appear locked in, mostly the camera movement controls. I’m happy to say that most of the main commands can be rebound to whatever key you wish. So now that we can navigate the menus what about key rebinding. This was bit of a concern initially due to some ports leaving that important and critical “feature” out. The menus are mouse driven letting you navigate all of the in game menus with ease.
HALO WARS DEFINITIVE EDITION REVIEW PC
How does it play on PC ? The quick and simple answer to this question is without a doubt it plays superb for what it is. So let’s begin with the elephant in the room or the question many people who will come across this game will be asking. It begs the question, why did Microsoft decide to release this almost 10 year old game in 2017? Does this PC version of the game provide some experience or content that can’t be found on the console version of the game? These are some questions this review will hopefully answer along with providing my opinion of the Steam version of the game and brief view of the game. So what are we doing in 2017 talking about a game that came out 8 years ago you might ask? Well the combined effort of three separate developers PC gamers can finally experience what was a brand new experience 8 years after the fact. Many hardcore Halo fans would claim this was the original intention with the game before Microsoft bought the rights to the franchise and turned it into its flagship First person shooter on the original Xbox. The original Halo Wars released on Xbox 360 in 2009 and while it never was a deep RTS game it brought the Halo universe into the Real Time Strategy genre for the first time.
